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VARIABLES MODULE MATRIX
SYNOPSIS
SCIENCE CONTENT
THINKING PROCESSES

1.
SWINGERS
Students experiment with variables that do and do not affect the behavior of pendulums. They graph their results and use their graphs to predict the behavior of additional pendulums. • A variable is anything that you can change in an experiment that might affect the outcome.
• In a controlled experiment only one variable is changed, and the results are compared to a standard.
• The length of a pendulum determines the number of swings in a unit of time.
• Observe and compare the behavior of pendulums.
• Experiment to find out what variables affect the number of cycles a pendulum makes in a unit of time.
• Relate pendulum length to the number of cycles it makes in a unit of time.
• Predict the behavior of new pendulums, using a graph.

2.
LIFEBOATS
Students construct a fleet of paper-cup boats and discover how many passengers (pennies) each will hold before sinking. The variables of boat depth and arrangement of passengers are explored. • A variable is anything that you can change in an experiment that might affect the outcome.
• In a controlled experiment, only one variable is changed, and the results are compared to a standard.
• Capacity is the maximum volume of fluid a container can hold.
• Observe and compare the buoyancy of different boats.
• Organize information on a graph.
• Relate the capacity of boats to the mass they can hold before sinking.
• Predict the behavior of new boats, using a graph.

3.
PLANE SENSE
Students construct rubber-band–powered airplanes and fly them on a line. They experiment with a number of variables to see how each affects the distance the plane travels. • A variable is anything that you can change in an experiment that might affect the outcome.
• In a controlled experiment, the experimental variable is changed incrementally to see how it affects the outcome.
• A system is a set of related objects that can be studied in isolation.
• Observe and compare the behavior of a standard plane system to modified plane systems.
• Conduct controlled experiments.
• Organize data in a flight log.
• Relate the effect of variables to the distance the plane travels.
• Predict outcomes of plane flights.

4.
FLIPPERS
Students manipulate small catapults called flippers to investigate the variables that contribute to the highest and longest flips of objects. They conduct controlled experiments and graph their results. • A variable is anything that you can change in an experiment that might affect the outcome.
• In a controlled experiment, the experimental variable is changed incrementally to see how it affects the outcome.
• A system is a set of related objects that can be studied in isolation.
• Observe and compare the behavior of objects flipped from a catapult.
• Conduct controlled experiments.
• Organize and communicate the results of investigations.
• Relate the effect of variables to the trajectory of objects.
• Predict the behavior of new objects on the catapult.
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